Nekroz of Valkyrus
WATER 8

Nekroz of Valkyrus

  • Archetype:
  • Nekroz

  • ATK:
  • 2900

  • DEF:
  • 1700

  • View:
  • 4165




You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 7, 2026
59± 5/ 100
Power Score
Intrinsic 56
Deck 61

Nekroz of Valkyrus — Power Evaluation

Final Score: 59 ± 5 · Confidence: Medium

  • Intrinsic: 56 · Deck: 61 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Negation/Interaction, Resource economy

Why it scores here

Nekroz of Valkyrus is a core ritual payoff monster in the Nekroz archetype, appearing in 100% of sampled Nekroz decks with exceptional synergy to its ritual engine (Preparation of Rites in 93%, Nekroz Cycle in 92% of partners). Its persistent attack negation and draw-replacement effect provide consistent defensive and resource value once established on field, but the high ritual-summoning cost, limited material utility outside Nekroz, and lack of combo-board generation prevent a higher score. The card's power lies in reactive disruption and archetype-specific resilience rather than generic strength or turn-1 setup.

Axis scores

Axis Score Evidence
Accessibility 70 Requires a Nekroz Ritual Spell to summon (93% of Nekroz decks run them) but is mostly inaccessible outside the archetype, limiting general hand-live rates (observed).
Combo & Conversion 35 No combo boards supplied for analysis; text shows the card is a ritual payoff endpoint, not a combo enabler, with passive/reactive effects rather than board-building capability (inferred).
Resource Economy 45 Draw effect tributes monsters to draw the same number (break-even replacement), while attack negation costs a discard and GY banish, providing disruption without pure card advantage (verified).
Effect & Interaction 65 Attack negation ends the opponent's Battle Phase once per turn if an opponent monster attacks and a Nekroz is in GY, providing strong but situational disruption versus broader hand-trap reach (inferred).
Material Utility 35 Level 8 Spellcaster, but ritual-locked and ineligible as ritual material for other Nekroz rituals (which forbid Level 8 material), limiting material value outside its role as ritual payoff (verified).
Resilience & Flexibility 55 Once summoned, both effects (attack negation and draw) activate every turn via once-per-turn clauses, persisting across turns, but recovery from removal is limited given the expensive ritual cost (inferred).
Deck-Building Efficiency 55 Ritual summoning cost is high; typically run at 1-2 copies per Nekroz deck to avoid brick risk, but manageable because ritual infrastructure (spells and tutors) is nearly universal in Nekroz homes (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 blend (Negation/Interaction + Resource economy + Floodgate/Control). Intrinsic ≈ 56, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (adjusted for weak combo data)

Strengths

  • Universal inclusion in Nekroz archetype (100% of 400 sample decks)
  • Persistent attack negation and resource-draw effects provide consistent value once on field
  • Strong synergy with core Nekroz ritual spells (Preparation of Rites 93%, Nekroz Cycle 92%)
  • Manageable copy redundancy (1-2 typical) reduces brick risk relative to ritual cost

Weaknesses

  • High ritual-summoning cost requires a Ritual Spell and non-Level-8 material setup
  • Limited generic material utility (ritual-locked, Level 8 Spellcaster)
  • Attack negation is reactive and situational (requires opponent attack + Nekroz in GY)
  • No combo-board generation capability; does not enable one-turn setup or extension
  • Narrow archetype accessibility; secondary homes (Dogmatika, Impcantation) represent <10% of sample

Counters / choke points

  • Milling a Nekroz before the negate effect resolves (removes GY resource)
  • Removing the card from field before effects resolve (ritual cost is sunk)
  • Opponent not attacking (negation effect becomes wasted slot that turn)
  • Hand traps that interrupt ritual setup (Ash Blossom, Effect Veiler, etc.)

Best use

Core ritual payoff providing persistent attack negation and resource refresh via draw effect. Decks: Nekroz, Dogmatika (secondary).

Evidence & gaps

  • Verified: 100% inclusion in Nekroz archetype across all 400 sample decks (main deck only, 0 side); Typical copies: 1-3 (average 1.53); 241 decks at 1x, 105 at 2x, 54 at 3x; Top partners are core Nekroz ritual monsters (Brionac 97.8%, Trishula 93.5%) and ritual spells (Preparation 93%, Nekroz Cycle 92%); Card text: once-per-turn attack negation (banish Nekroz GY + discard) and draw replacement (tribute up to 2, draw same); Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: 33 distinct archetypes run the card, indicating some portability beyond core Nekroz; Secondary homes: Dogmatika (7.5%), Impcantation (2.2%); all others <2%; OCG usage: 100% inclusion in sampled Nekroz OCG decks (typical 2 copies); Guides describe it as core ritual monster and 'soul of the deck' in Nekroz strategy; Deck meta: TCG 52.8%, OCG 37.8%, other 9.4% of sample
  • Inferred: Attack negation provides defensive disruption when opponent declares attack, ending Battle Phase; Draw effect enables resource refuel from hand/field tributes, creating roughly break-even card advantage; Ritual-summoning cost is manageable in Nekroz because 93%+ of decks run ritual tutors; Ritual-locked status (must use Ritual Spell, forbid Level 8 material) severely limits generic accessibility; No combo-board generation; it is the ritual payoff endpoint, not a combo starter or true extender
  • Data gaps: No combos supplied — cannot assess actual turn-1 board generation or combo centrality (all combo data fields null) No banlist token — assumed unlimited (3 copies legal)











https://metaduelist.com/
Top